daydream: how google is tricking us all to embrace vr
When the company launched a cardboard audience in 2014, it decided not to include the headband, forcing users to lift the audience up.
The official statement at the time was that it was done to keep the cardboard comfortable.
This part is true.
It\'s not a great experience to tie a small carton to your face.
But in a file shared with cardboard headphone manufacturers, Google shared more technical reasons for this design decision.
\"When users lean the cardboard against their faces by hand, their head rotation speed is limited by the rotation speed of the trunk (
Much slower than neck speed)
\",\" Wrote in the design guide document.
\"This reduces the possibility of\" virtual reality disease \"caused by rendering (and)
Delay and increase immersion in virtual reality.
\"For virtual reality, delay is a big deal: If the headset introduces an obvious delay, the audience will start to feel motion sickness because what they see is inconsistent with what the body feels like. Higher-
For most people, the end VR headset has largely solved the problem.
But the cardboard floor display is based on the phone and they made it.
In the sensor, it\'s just that this application is not taken into account.
Moving too fast with cardboard floor display headphones can make you sick, so Google forces you to move the whole upper body, not just the head, thus deceiving you to slow down.
This anecdote is worth remembering as Google prepares to take its VR effort to a new level.
A lot of people want the company to be like Oculus and HTC: build a unique product that sells to consumers, maybe mobile, but the screen is integrated.
Instead, the company launched a daydream about Android
At last week\'s Google I/O developer conference in Mountain View, California, based on the VR platform.
Daydream is the next version based on Android, code-
Named Android N and combined with high
Terminal mobile phone with custom function
These phones can be plugged into a built-in headset.
Google is working with eight different handset makers, including Samsung, Xiaomi and Huawei.
Basically, you can expect a lot of high
Android phones that will be sold later this year or early next year are ready for Daydream.
To get things started, Google will also build its own headphones and possibly add Daydream compatibility to the next generation of Nexus series phones.
The Daydream headset, which is expected to be available this fall, will be more immersive than the cardboard audience.
First of all, they will be more comfortable to wear, rather than made of cardboard material.
But Google has also made a lot of efforts to solve the problem of \"virtual reality disease.
\"You have to minimize exercise --to-
\"Photon delay,\" said Google VR head Clay Bavor of Google I/O . \"
The optimized phone will make the delay less than 20 ms.
Daydream won\'t have the same type of location tracking available High
Terminal headsets such as HTC Vive or Oculus Rift will not be available at least at the time of release.
This means that when users are tracked by the camera, they will not be able to move in one space, just like the camera that comes with those two headphones.
HTC Vive, in particular, is able to track users in 10 minutes, which is impressiveby-
10 feet of the space allows you to walk around the circle in the living room while walking around the virtual world.
The experience created for Google headsets is bound to be more fixed.
However, the company again raised the bar on board by forcing the Daydream remote, which is a bit like a touchpad --
Equipped with a wand, it is possible to point and \"grab\" objects.
This will help developers use clever tricks again, such as the one Penrose Studios pioneered for their Gear VR experience: instead of letting users move around in the virtual world, daydream developers can let users rotate the world around them, zoom in on objects to explore 3D space without having to leave their comfortable sofas.
This makes daydreaming more common.
Not everyone is free or promised to install a room --
Install VR system at home.
On the other hand, mobile virtual reality can be used anywhere or easily brought to a friend\'s house to show off.
Besides that, Daydream is based on the phone, which will make the headset more affordable. Not -
Cheap but cheap enough to be bought on a large scale.
Samsung\'s Gear VR has shown that consumers are willing to use it if mobile VR is cheap or as a free add-on
In April alone, there were high-end mobile phones with millions of active users.
With a Daydream, Google is now ready to take mobile virtual reality to a new level.
Instead of just building a Google-
The company has built an ecosystem-which, in turn, is deceiving us again: like cardboard, Google\'s virtual reality world will not be the most immersive. Edge technology.
Instead, they will be the ones with the lowest entry threshold.
But we don\'t mind, as if we didn\'t bother to hold the cardboard audience on our faces.
We will buy VR.
When it\'s time to replace our current phone, millions of people are ready for the phone, and daydream headphones will be accessories we can\'t miss.
The good news: this time, they will even have headbands. —
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